For those of you who use Clickteam Fusion, I'm pleased to release VACCiNE (Volnaiskra's All-purpose Customisable Controller & iNfo Engine). It's a combination of a couple of systems I've developed for Spryke over the past couple of years. I figured they'd be useful to others too, so I've spent the past week or two cleaning it up, adding more features, and commenting everything. What is VACCiNE? (the short version)VACCiNE is a handy bit of Fusion code that makes pretty much every gamepad under the sun work out-of-the-box and flawlessly with your Fusion PC game. It greatly simplifies the work required for your game to have robust gamepad and keyboard controls. It also provides a sophisticated in-game debugging panel that you can fill with useful info, to help you monitor the nuts and bolts of your game. VACCiNE does all this with regular, well-commented Fusion code, and regular Fusion Active Objects, meaning that you can easily enable/disable/customise/expand any part of it to suit your own project. It's designed to be as simple as possible, though an intermediate level of familiarity with Fusion is recommended. What is VACCiNE? (the long version)For a more in-depth overview of what VACCiNE does and how it works, please visit the forum page, read the comments inside the MFA file itself, and/or watch the video below. You can download VACCiNE towards the bottom of the Downloads page
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Wow, amazing work you've done with this, looks great! I assume this is being made in Fusion 2.5, yes? We are working on a game using Fusion... how did you create those spinning "heat distortion" or "haze" effects in Fusion? Is there a way I can do this effect? Hope to hear from you, thank you for your time : )
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Mason the bacon hair
28/9/2019 04:48:33 am
something
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